Spells, and a particular heros ability to cast them, are a major part of Heroes II. Before you can cast any spell, your hero needs a spellbook and a Mage Guild to learn the spells from (he may need the Mage Guild to get a spellbook). To learn spells above 2nd level, the hero must also possess the Wisdom skill. Casting spells costs spell points the cost of each spell is listed below the spell in your spellbook. To cast a spell, click on the spell you wish to cast from the spellbook. R-clicking gives quick information on the spell. To turn the pages, click on the upper right and left corners of the book. The EXIT bookmark will exit you from the spellbook. The Horse and Sword bookmarks show you the Adventure and Combat spells you know, respectively. Combat spells may only be cast in combat, and Adventure spells may only be cast from the Adventure Window. You can determine how many spell points a hero has remaining by looking at the green bar to the right of the heros portrait in the Hero Locator Buttons, from the Hero Screen, or by the bookmark on the lower left of the spellbook. Spell points are regained by starting a turn in a castle with a Mage Guild, or slowly over time (at the rate of one per day), unless you have learned mysticism